Readme for D3DEx1 Sample ======================== This sample displays a spinning triangle in a window. It uses Direct3D Immediate mode and execute buffers. This application is a good place to look for a good way to determine what Direct3D device to use. Further pointers: The D3dEx2 sample application shows how just a few changes are needed to work well on a multi-monitor system. 3/5/97 Known limitations: On MMX machines, RGB is faster than RAMP. Currently it chooses RAMP. Resizing of the window is not supported. (Because of the varying amounts of video-card memory, a resize may force the application to have to stop using the h/w and resort to emulation.)