This is a version of stretch that demonstrates how a windowed DirectDraw app can/should handle multiple monitors. files: stretch.cpp - about the same as the original stetch look at how this app uses the routines in ddmm.cpp look at how this app handles WM_MOVE to detect when the window moves monitors. look at how it converts from a window client cordinate to a device cordinate look at how is shares artwork between DirectDraw objects ddmm.cpp - generic directdraw multimonitor helper routines. DirectDrawCreateFromDevice DirectDrawCreateFromWindow DirectDrawDeviceFromWindow multimon.h - stub multimon functions that use GetProcAddress used by ddmm.cpp, so stretch can still run on Win95 or NT4