WINTYP The WINTYP sample demonstrates how to write a program that uses RPC calls to transfer windows datatypes between the client and the server. The client reads in a bitmap and when the user selects to modify the image, the bitmap is sent to the server, where the server is doing the modification. The bitmap is then sent back to the client, where the new bitmap is displayed. There are two choices for manipulating the images, either to flip it, or to find the edges in it. The find edge procedure will only work when the screen resolution is set to 256 colors. The reason for this is that the algorithm used in the remote procedures only works with 8 bits per pixel. This program also allows the user to compile either for UNICODE or ANSI. See section below for guidelines on how to compile for UNICODE FILES ===== The directory SAMPLES\RPC\WINTYP contains the following files for building the sample distributed application WINTYP: File Description ------------------------- README.TXT Readme file for the pipe sample WINTYP.IDL Interface definition language file WINTYP.ACF Attribute configuration file CLIENT.C Client main program CLIENT.H Header file specific for the client side CLIENT.RC Resource file for the client application CLIRES.H Resource header file SERVER.C Server main program COMMON.H Common header file for all the files REMOTE.C Remote procedures MAKEFILE nmake file to build 32-bit client and server app. for ANSI characters. MAKEFILE.UNI nmake file to build 32-bit client and server app. for UNICODE characters. NMAKE builds the executable programs CLIENT.EXE (client) and SERVER.EXE (server). Note: The client and server applications can run on the same Microsoft Windows NT computer when you use different screen groups. COMPILING FOR UNICODE: ====================== type nmake /f makefile.uni at the command line. This will cause the compiler to use the file MAKEFILE.UNI instead of the MAKEFILE. The reason behind the use of TEXT, TCHAR, _TUCHAR, _tprintf, _tcscpy, _tcscmp, and _stprintf is that these macros expand to either regular one byte ANSI functions or to UNICODE (Wide characters) functions when they are compiled TEXT : This macro will put an L in front of the string if we are compiling for UNICODE TCHAR : Maps to either char or wchar_t _TUCHAR : Maps to either unsigned char or wchar_t _tprintf: Maps to either printf or wsprintf _stprintf: Maps to either sprintf or swprintf _tcscpy : Maps to either strcpy or wcscpy _tcscmp : Maps to either strcmp or wcscmp